Settings Documentation
KISTERS AG
Version 2.15.0
Table of contents Settings
Import3D
Export3D
Export2D
ExportCSV
Scene
Renderer
GraphicsDriver
Application
Appendix Types
Changelog
Settings
Import3D General PhysicalProperties AssemblyHandling Filter Unit Views Layer Font Miscellaneous _3DVS VSXML STEP PROE PDF TEXT
General Name Type / Default Description ImportMode ImportMode Prefer3D
License feature 2D advanced required: Sets the preferred import, if the file contains 3D and 2D information. ReadMode ReadMode PreferTessellation
Changes the preferred reading mode for 3D-CAD files. If this is not possible, the system automatically switches to the alternative. TessellationLOD TessellationLod Medium
Define the tessellation quality. This only applies to the "Prefer geometry (BREP)" reading mode. Lower quality results in smaller file size and faster load times but also produces a coarser mesh.
UserDefinedLOD Name Type / Default Description UserDefinedChordHeight float 0.1
"Tessellation quality (LOD)" must be set to "user defined". Higher values result in a coarser grid, but smaller file sizes and faster load times. Specifies the maximum allowed deviations between surface and tessellation. UserDefinedChordHeightRatio float 50.0
"Tessellation quality (LOD)" must be set to "user defined". Range: 50 to 10,000. Higher values result in a coarser grid, but smaller file sizes and faster load times. Specifies the percentage of bounding box used to compute the chord height. UserDefinedAngleToleranceDegree float 20.0
"Tessellation quality (LOD)" must be set to "user defined". Range: 10 - 40. Higher values result in a coarser grid, but smaller file sizes and faster load times. Specifies the maximum allowed angle between two contiguous segments of wire edges per face. AccurateTessellation bool false
Generates a tessellation more suited for analysis.
PhysicalProperties Name Type / Default Description ComputePhysicalProperties bool false
Compute physical properties during import. ReplaceAllDensities bool false
Replaces the density stored in the model with the standard density given below. ReplaceEmptyDensities bool false
The default density specified below is only set for geometries without a density. DefaultDensity string ""
RecomputePhysicalPropertiesOnUserDefinedPrecision bool true
AssemblyHandling Name Type / Default Description LoadNoDependencies bool false
SearchRootDirectory bool true
Search for subparts in the same directory the main assembly is located. SearchRootDirectoryRecursively bool true
Search all subdirectories recursively. AdditionalSearchDirectories string ""
Add folders where to search for parts or subassemblies. The character ";" can be used to separate folders. SearchAdditionalDirectorysRecursively bool true
Search all additional subdirectories for parts recursively.
Filter Name Type / Default Description ReadSolids bool true
Import solids. ReadSurfaces bool true
Import faces. ReadWireframes bool true
Import lines, curves etc. ReadPMI bool true
Import product and manufacturing information (GD&T/FT&A). ReadAttributes bool false
Import additional non-geometric attributes. Attributes linked to solids and entities, such as material and density are always loaded. ReadHiddenObjects bool true
Import objects that are hidden. ReadViews bool true
Import/create views. ReadConstructionAndReferences bool false
Import construction entities such as planes, lines or coordinate systems. ReadActiveFilter bool false
Enabling this option will import only data that is assigned to the active filter or layer.
Extended Name Type / Default Description LoadDefaultConfiguration bool true
Load configurations. Select a certain configuration during import otherwise load the default configuration. Only for SolidWorks and CATIA V4. ReadStructureOnly bool false
Reads only the structure of the assembly. Individual parts can be loaded separately. ReadDrawings bool false
Enabling this option will load 2D IGES drawings if available.
Unit Name Type / Default Description DefaultUnit LengthUnit Millimeter
Sets the unit that is used for formats that do not contain unit information such as STL or VRML. Otherwise units are loaded from the model file. OverwriteModelUnit bool false
If "Overwrite unit" is activated, the original unit is overwritten with the selected unit (e.g. 100 mm = 100 cm). OverwriteUnit LengthUnit Millimeter
Overwrides the initial unit, with the selected unit (e.g. 100 mm = 100 cm).
Views Name Type / Default Description IgnoreAnnotationViews bool false
IgnoreViewIfNameContains string ""
ResetInitialState bool false
Layer Name Type / Default Description MergeByName bool true
When multiple models are imported, layers with the same name are combined. If further conditions are active, these must also be fulfilled. MergeById bool true
When multiple models are imported, layers with the same ID are combined. If further conditions are active, these must also be fulfilled.
Font
PMI Name Type / Default Description AlwaysSubstituteFont bool false
SubstitutionFont string "Arial"
DefaultTextColor Color #FF000000
Replaces the text color if none is defined. To always replace the text color, "Always replace" must be activated. AlwaysOverwriteTextColor bool false
The text color is always replaced. DefaultLeaderColor Color #FF000000
Replaces the leader color if none is defined. To always replace the leader color, "Always replace" must be activated. AlwaysOverwriteLeaderColor bool false
The leader color is always replaced. DefaultLineColor Color #FF000000
Replaces the line color if none is defined. To always replace the line color, "Always replace" must be activated. AlwaysOverwriteLineColor bool false
The line color is always replaced.
Drawings Name Type / Default Description AlwaysSubstituteFont bool false
SubstitutionFont string "Arial"
Miscellaneous Name Type / Default Description AssembleModel bool true
NodeNameTemplate string "%Name%"
%Name% = Original node name\n%Name% Text = Complements all node names with the specified text\n%Attribute-name% = Replaces all node names with the value of the specified attribute \nCombinations are possible ResetOrigin bool false
Validate coordinates to avoid inaccuracies if geometries are positioned far from the origin. SplitTranslationPrecision bool false
RecenterSolids bool false
ConvertBrepToNurbs bool false
PointColor Color #FFC00000
LineColor Color #FFC00000
AttributeMapping string ""
Replaces original attribute names with new attribute names, only for the attribute filter in the properties window. The export and other tools are not affected.\n\nOriginal attribute name 1=New attribute name 1; Original attribute name 2=New attribute name 2; OptimizeIdenticalInstances bool true
Disable2DX bool true
GenerateWires Name Type / Default Description GenerateOnLoad bool true
FaceAngleThresholdDegrees float 35.0
_3DVS Name Type / Default Description ApplyImportSettings bool false
When loading 3DVS files, the import settings under the headings General and Filter are also applied. RemoveBrep bool false
Ignores geometry (BREP) on 3DVS file loading, to reduce the memory usage. IncrementalLoading bool true
VSXML Name Type / Default Description IncrementalLoading bool false
STEP Name Type / Default Description HealOrientations bool false
If checked, activate orientation healing on the model file. Reading time will be longer.
PROE Name Type / Default Description LoadTolerances bool true
Import PMI tolerance information.
PDF Name Type / Default Description ForceRead3D bool false
Load the 3D model without displaying the 2D preview.
TEXT Name Type / Default Description PaperHeight float 297.0
PaperWidth float 210.0
FontName string "Arial"
Selection of installed fonts. FontSize float 10.0
Changes the font size of PMIs and markups. Overrides the settings font width and font height. TextColor Color #FF000000
Changes the color of the markup text. MarginLeft float 25.0
MarginRight float 25.0
MarginTop float 25.0
MarginBottom float 25.0
Export3D General Convert ACIS FBX IFC IGES JT PARASOLID PDFPRC PRC STEP STL U3D VSXML _3DVS
General Name Type / Default Description WriteMode WriteMode BrepAndTesselation
Defines mode for export. ExportHiddenObjects bool true
OverwriteAutoGenerateExtension bool false
CreateLogFile bool false
OptimizeIdenticalInstances bool false
Convert Name Type / Default Description OverwritePreferGeometry bool true
Use "Prefer Geometry (BREP)" for convert Direct bool true
Direct convert ignores program specific export settings. GenerateViews bool true
Convert creates views. PerformVisibilityTest bool false
Conversion performs the visibility test. PerformDistortion bool false
Conversion distorts geometries.
ACIS Name Type / Default Description SaveAsBinary bool true
Save in binary file (.sab). SaveAsMillimeter bool true
Store data in millimeters instead of current model unit.
FBX Name Type / Default Description ExportWiresAsLines bool false
ExportCurvesPlanesAsGeometry bool false
ExportPMIAsGeometry bool false
IFC Name Type / Default Description SaveSubFacesOfTessellation bool false
ExportWires bool false
GetMajorityVertexColour bool true
SaveAsInterpolatedTrianglesWithColours bool false
IGES Name Type / Default Description SaveAnalyticsToNurbs bool true
Save analytics to NURBS. SaveFacetedToWireframe bool true
Save faceted to wireframe. SaveSolidsAsFaces bool false
Solids will be written as independent faces. WriteHiddenObjects bool true
Write or ignore objects that are present but hidden. WriteTessellation bool false
Write tessellation.
JT Name Type / Default Description WriteHiddenObjects bool true
Write or ignore objects that are present but hidden. WriteMode WriteMode BrepAndTesselation
Defines mode for export.
PARASOLID Name Type / Default Description SaveSolidsAsFaces bool false
Solids will be written as independent faces. WriteTessellation bool false
Write tessellation.
PDFPRC Name Type / Default Description CompressTessellation bool true
Applies lossy compression to polygons. CompressBREP bool true
Geometry (BREP) will be compressed on export. BrepCompressionLevel BrepCompressionLevel High
Determines the level of BREP compression. RemoveAttributes bool false
Removes any additional attributes, including density. RemoveBREP bool true
Ignores geometry (BREP) on 3DVS file loading, to reduce the memory usage. PMICrossHighlight bool true
Title string ""
Set the title for Acrobat Reader document properties. Subject string ""
Set the subject for Acrobat Reader document properties. Author string ""
Set the author for Acrobat Reader document properties. PageWidth UINT 842
Page width in pixel for 2D preview if no template is used. Default: 595 px. PageHeight UINT 595
Page height in pixel for 2D preview if no template is used. Default: 842 px. RenderMode PDFRenderMode SolidOutline
The rendering style determines the appearance of the model surface. Default: Solid Outline. Lighting PDFLighting CADOptimized
ColorBackground Color #FFD0D0D0
Sets the background color only for the PDF export. UseTemplate bool true
A 2D preview is generated using the template selected below. TemplateXML string "ViewCarousel+PartList.xml"
Selection of the 2D template (XML)
PRC Name Type / Default Description CompressTessellation bool true
Applies lossy compression to polygons. CompressBREP bool true
Geometry (BREP) will be compressed on export. BrepCompressionLevel BrepCompressionLevel Low
Determines the level of BREP compression.
STEP Name Type / Default Description SaveAnalyticsToNurbs bool true
Save analytics to NURBS. SaveFacetedToWireframe bool false
Save faceted to wireframe. UseShortNames bool false
Shorten entity names to reduce the file size. Format StepFormat AP214
Determines the STEP format.
STL Name Type / Default Description BinaryFile bool false
Compresses the STL file. KeepCurrentTessellation bool false
Keeps the current tessellation. AccurateTessellation bool true
Generates a tessellation more suited for analysis. TessellationLOD TessellationLod Medium
Define the tessellation quality. This only applies to the "Prefer geometry (BREP)" reading mode. Lower quality results in smaller file size and faster load times but also produces a coarser mesh.
U3D Name Type / Default Description CompressMesh bool true
Determines if the tessellation should be compressed. Version U3DVersion ECMA1
Version of the file format. CompressionValue UINT 1
Level of compression [0, 100].
VSXML Name Type / Default Description WriteAnimation bool true
WriteAnnotations bool true
WriteAttributes bool true
WriteBoundingBox bool true
WriteColor bool true
WriteColorAsARGB bool true
WriteConstraints bool true
WriteCustomId bool true
WriteFileName bool true
WriteFullPath bool false
If checked the file name contains the full path of the file. WriteGeometry bool true
WriteHeatMap bool true
WriteMaterial bool true
WriteNodeId bool true
WriteNodeName bool true
WriteNodeType bool true
WriteNodeTypeAsString bool true
WritePhysicalProperties bool true
WriteRenderState bool true
WriteTransformation bool true
WriteTransformationAsMatrix bool true
WriteVectorExport bool true
Append3DVSToFilePath bool false
ColorOverwriteAsString bool false
ExportFirstLevelOnly bool false
Only the top structure level is exported. Not possible in combination with "Parts only". ExportSelectedOnly bool false
Only the selection will be exported. OnlyWriteLeafNodeFilePaths bool false
PartsOnly bool false
_3DVS Name Type / Default Description WriteMode WriteMode BrepAndTesselation
Defines mode for export.
Export2D General Raster JPG DXF SVG
General Name Type / Default Description ShowCoordinateSystem bool false
Exports the representative coordinate system. WhiteBackground bool true
2D formats (screenshots ) are always created with a white background. QuickVectorExport bool false
Accelerated vector export (DXF / SVG) can lead to quality degradation. OverwriteAutoGenerateExtension bool false
Raster Name Type / Default Description UseViewPort bool true
Creates a screenshot of the current view in the screen resolution. DPI UINT 300
Dots per inch. Controls scaling for printing. Width UINT 1024
Width of the raster graphic (e.g. PDF, BMP, JPG, PNG). Height UINT 768
Height of the raster grafic (e.g. PDF, BMP, JPG, PNG). ActivateScaling bool false
Scales the model using the specified factor. Scale float 1.0
JPG Name Type / Default Description Quality UINT 90
JPG compression. 100% corresponds to the maximum quality, but creates larger files. 0% corresponds to the maximum compression.
DXF Name Type / Default Description UseModelScale bool true
Output model in original size (1:1) or depending on the view. Version DXFVersion R12
Version of the file format.
SVG Name Type / Default Description UseModelScale bool false
Output model in original size (1:1) or depending on the view.
ExportCSV Name Type / Default Description FieldSeparator WChar ','
TextSeparator WChar '"'
BOMExportPath string ""
ClashExportPath string ""
Scene General Flythrough Alignment Visualization ConfigurationView Mouse Tools
General Name Type / Default Description EnhancedSelection bool true
Each click on an already selected item leads to the selection of its parent item (geometry, subassembly, assembly). LengthUnit LengthUnit Millimeter
Sets the unit of the scene, e.g. to define the unit for new created scenes or to overwrite the unit of the active scene without conversion (e.g. 100 mm = 100 cm). ScaleFactor float 1.0
Sets the scaling factor for measurement results. SelectionModeModifier SelectionModeModifier None
Determines the node level of the structure to be selected when a selection is executed in the scene. For example only the selected object or the depending product occurrence. Animation bool false
UserDefinedUnitScale float 1.0
Flythrough Name Type / Default Description UpVectorMode UpVectorMode UseCurrent
SpeedFactor float 20.0
MoveRelative bool true
RotationMode RotationMode HorizontalAndVertical
AutoFlight bool false
FlyOnMouseDown bool true
FlyOnMouseDownDelay UINT 500
InvertMouseX bool false
InvertMouseY bool false
Invert3DMouseAngularMovement bool true
Invert3DMousePositionMovement bool false
Alignment Name Type / Default Description UpVector CoordinateDirection Z
Specifies the vector which defines the top direction. For example in the "View / Alignment" ribbon. VAngle float 45.0
Sets the vertical angles of the isometric view in the ribbon "View / Alignment". HAngle float 45.0
Sets the horizontal angle of the isometric view in the ribbon "View / Alignment".
Visualization Background Color Illustration Perspective Shadow LineThickness
Name Type / Default Description ShowGrid bool false
ShowAxis bool true
Displays the representative coordinate system. EnablePointSize bool true
PointSize float 1.3
Defines the diameter with which points are rendered. MinimumObjectPixelSize UINT 5
Smallest object size in pixels before this object is hidden. Larger values increase the performance, but for example when zooming out, they hidden earlier. TargetFramesPerSecond UINT 10
Minimal frame rate in frames per second. Rendering of a frame is interrupted if the current frame rate is too low. RenderMode RenderMode Solid Wires
The rendering style determines the appearance of the model surface. Default: Solid Outline.
Background Name Type / Default Description BackgroundMode BackgroundMode Interpolated
BackgroundColorTop Color #FFD0D0D0
Specifies the color used for the entire background or the top color if background color is set to interpolated. BackgroundColorBottom Color #FF606060
Specifies the color used for the bottom color if background color is set to interpolated. BackgroundImage string "Kisters.png"
BackgroundFitMode BackgroundFitMode Fit
BackgroundTileCount float 3.0
SkyBox string "KistersBuilding"
Select the skybox image used if the background mode is set to skybox. Additional skybox images can be added to the folder ". \Resources\SkyBoxes". RelativeSkyBoxToCamera bool false
SkyBoxYAngle float 0.0
Color Name Type / Default Description SelectionColor Color #FFFF0000
HighlightColor Color #FFFF6600
PMIReferenceColor Color #FFFF0000
GhostTransparency float 0.95
Illustration Name Type / Default Description ColoredAnnotationsInIllustration bool true
UseNodeColorsInIllustration bool false
IllustrationForegroundColor Color #FF000000
IllustrationBackgroundColor Color #FFFFFFFF
Perspective Name Type / Default Description CameraFOV float 45.0
TiltShiftH float 0.0
TiltShiftV float 0.0
Shadow Name Type / Default Description ShadowDistance float 0.0
ShadowIntensity float 0.5
GroundShadow bool true
SelfShadowing bool true
ContinuousShadowCalculation bool false
Shadows are continually recalculated to display changes directly while e.g. transforming. This may affect performance. ShadowRelativeToCamera bool false
The lighting is aligned relative to the camera. ShadowDirectionX float -0.5
ShadowDirectionY float -0.5
ShadowDirectionZ float -0.5
LineThickness Name Type / Default Description EnableLineWidth bool false
Enables the user defined line width. LineWidth float 1.0
Line width with which edges are rendered.
ConfigurationView
ViewPlay Name Type / Default Description TransitionTime float 0.1
DurationTime float 2.0
ViewActivation Name Type / Default Description TransitionTime float 0.1
Mouse Name Type / Default Description LeftButtonFunction MouseButtonFunction RectZoom
MiddleButtonFunction MouseButtonFunction Pan
Middle mouse button function. Simultaneously pressing the left and right mouse button simulates the middle mouse button. RightButtonFunction MouseButtonFunction Rotate
Right mouse button function. ScrollSpeed float 1.0
Defines the scrollwheel zoom speed. RotationSpeed float 1.0
Sets the rotation speed. This value is proportional to the window width MouseTolerance float 1.0
Defines the number of pixels the mouse can be moved while clicking.
Tools QuickCompare ExactCompare Section Markup Dimensioning CircleSelection OffsetLine Wallthickness BOM TextSearch Neighbourhoodsearch EntityCreation NeutralAxis DraftAngle ProjectedArea ClashDetection VisibilityTest Animation Distortion
QuickCompare Name Type / Default Description FirstModelColor Color #FF0000FF
This color is applied to faces that differ from the second model. SecondModelColor Color #FF00FF00
This color is applied to faces that differ from the first model. UnchangedAreasOverwriteColor bool false
Enables color replacement for not deviating faces. UnchangedAreasColor Color #FF808080
This color is applied to faces without deviations. ShowColorDifferences bool false
Enables color replacement for faces with deviating colors. ColorDifferenceColor Color #FFFF00FF
This color is applied to faces with color differences. CompareTolerance float 0.01
Tolerance for the detection of geometrical deviations.
ExactCompare Name Type / Default Description FirstModelColor Color #800000FF
This color is applied to faces that differ from the second model. SecondModelColor Color #8000FF00
This color is applied to faces that differ from the first model. UnchangedAreasColor Color #80808080
This color is applied to faces without deviations.
Section Name Type / Default Description Cut bool true
The geometries are displayed as cuttings. CutPMI bool false
PMI (annotations) are also cut. ShowPlane bool true
The plane at which the model is cut will be displayed. ShowHandles bool true
Displays the handles to move the section layer. Filled bool false
Fill cutted geometries Flip bool false
Flips the cutting plane. ResultAlwaysVisible bool false
The current cutting geometry is always shown in the foreground. UseObjectColor bool false
Instead of the selected color using the color of the object. CutColor Color #FFFFFF00
Color of the cutting geometry if not the geometrie color is not used.
Markup
Display Name Type / Default Description Zoomable bool false
While zooming the size of the markup is scaled accordingly. If this option is unchecked markups are always displayed the same size. ScreenAligned bool true
Markups are always screen aligned. AlwaysOnTop bool true
Markups are always displayed on top. FrameVisible bool true
Draws a frame in the above defined color around the text of the markup. BackgroundVisible bool true
Use the defined color as background color for markup text.
Text Name Type / Default Description UseAttribute bool true
Uses the node name instead of its content. Text string "Note"
FontName string "Arial"
Selection of installed fonts. FontSize float 12.0
Changes the font size of PMIs and markups. Overrides the settings font width and font height.
Color Name Type / Default Description TextLineColor Color #FFC00000
Changes the color of the markup frame. LeaderLineColor Color #FFC00000
Changes the color of the reference line. TextColor Color #FF000000
Changes the color of the markup text. BackgroundColor Color #FFFFFFFF
Changes the background color of the markup.
Dimensioning Markup Distance Coordinate TurnedParts
Name Type / Default Description Dimensioning bool true
ShowUnit bool true
Show unit in dimensionings. FloatingFormatPrecision UINT 2
Sets the floating format precision. RequestedUnit LengthUnit Millimeter
Dimensioning unit. MainDirection CoordinateDirection X
Defines the direction for the angle measurement tool: "Plane to axis".
Markup
Display Name Type / Default Description Zoomable bool false
While zooming the size of the markup is scaled accordingly. If this option is unchecked markups are always displayed the same size. ScreenAligned bool true
Markups are always screen aligned. AlwaysOnTop bool true
Markups are always displayed on top. FrameVisible bool true
Draws a frame in the above defined color around the text of the markup. BackgroundVisible bool true
Use the defined color as background color for markup text.
Text Name Type / Default Description UseAttribute bool true
Uses the node name instead of its content. Text string "Note"
FontName string "Arial"
Selection of installed fonts. FontSize float 12.0
Changes the font size of PMIs and markups. Overrides the settings font width and font height.
Color Name Type / Default Description TextLineColor Color #FFC00000
Changes the color of the markup frame. LeaderLineColor Color #FFC00000
Changes the color of the reference line. TextColor Color #FF000000
Changes the color of the markup text. BackgroundColor Color #FFFFFFFF
Changes the background color of the markup.
Distance Name Type / Default Description ShowDistanceDirect bool true
ShowDistanceX bool false
ShowDistanceY bool false
ShowDistanceZ bool false
Coordinate Name Type / Default Description ShowCoordX bool true
ShowCoordY bool true
ShowCoordZ bool true
TurnedParts Name Type / Default Description DoubleCoordX bool false
DoubleCoordY bool false
DoubleCoordZ bool false
AbsoluteCoordX bool false
AbsoluteCoordY bool false
AbsoluteCoordZ bool false
CircleSelection Name Type / Default Description SelectCircleWith3Points bool false
MinimumNumberOfPointsInLineList UINT 5
Minimum number of points that must be on a circle to identify it. VerifyByRadius bool true
Activate radius test for identified points. MaximumNumberOfRadiusTests UINT 5
Maximum number of radius tests for identified points. MaxRadiusDeviation float 0.01
Maximum radius deviation for identified points. VerifyByAngle bool true
Activate angle test for identified lines, that are spanned by three adjacent points. MaximumNumberOfAngleTests UINT 5
Maximum number of angle tests for identified lines, that are spanned by three adjacent points. MinimumAngleDegree float 91.0
Minimum required angle between the lines that are spanned by three adjacent points.
OffsetLine Name Type / Default Description GenerateOffsetLines bool false
Offset lines will be created on transformation. PathStyle OffsetLineType Automated
PatternId UINT 0
Color Color #FF333333
Wallthickness Name Type / Default Description ComputationMode WallthicknessComputationMode RollingBall
Ray based mode: Calculates the wall thickness using the intersection points of each polygon of the tessellation.\nRolling Ball mode: Calculates the wall thickness by the largest possible spheres that fit into a geometry. ColoringMode WallthicknessColoringMode Interpolated
ValidateResult bool true
MaximumEdgeLengthRelative bool true
RelativeMaximumEdgeLength float 0.05
AbsoluteMaximumEdgeLength float 1.0
ParallelAngleTolerance float 25.0
ColorScheme ColorScheme RainbowRedToBlue
Legend color scheme. EnableRealtimeDisplay bool false
UseCustomParallelAngleTolerance bool false
CustomParallelAngleTolerance float 25.0
BOM Name Type / Default Description VisibleOnly bool true
The BOM is created only for visible geometries. Mode BomMode GeometryIds
The type of a node can be determined in the properties window by selecting a geometry or a node.
TextSearch Name Type / Default Description CaseSensitive bool false
FocusHighlightedResult bool true
Neighbourhoodsearch Name Type / Default Description Isolate bool true
Isolates the found geometries. Select bool true
Selects the found geometries. DeactivateAfterComputation bool true
Closes the neighbourhood search after computing. IncludeHiddenGeometries bool false
Neighbourhood search will consider hidden geometries and treat them according to the options below.
EntityCreation Name Type / Default Description CreatedPointColor Color #FFC00000
Defines the color for created points. CreatedLineColor Color #FFC00000
Defines the color for created lines.
CoordinateSystem Name Type / Default Description ActivateCoordinateSystemAfterCreation bool false
ActivateCuttingPlaneAfterCoordinateSystemCreation bool false
CuttingPlaneAlignmentAfterCoordinateSystemCreation CoordinateDirection X
NeutralAxis Name Type / Default Description ShowTotalLength bool true
ShowLengthPerSegment bool false
ShowCircleRadius bool false
ShowCircleAxisIntersections bool false
ShowErrorMarginTransgression bool true
MinimumDiameter float 0.0
MaximumDiameter float 75.0
CrossSectionAngleMargin float 360.0
PipeDetectionErrorMargin float 25.0
PipeCrossSectionErrorMargin float 5.0
MaximumAxisDistance float 0.1
MinimumSegmentLength float 0.1
ShowSamplingMarkers bool false
NumTestPointsPerSegment UINT 4
NumSamplesPerTestPoint UINT 4
DraftAngle Name Type / Default Description Angle1 float 1.5
Color1 Color #FF0000FF
Color2 Color #FF00FFFF
Tolerance float 0.01
Tolerance for the draft angle analysis. Color3 Color #FFFFFF00
Angle2 float -1.5
Color4 Color #FFFF8000
Color5 Color #FFFF0000
ProjectedArea
ClashDetection Name Type / Default Description ComputeDetails bool false
Details such as "contact/collision", "penetration depth" and the objects required for the visualization are computed directly. Threshold float 0.1
TargetMode ClashTargetMode SelectionSets
VisualizationMode ClashVisualizationMode GhostOthers
Type of visualization when selecting a collision pair. ZoomFit bool true
Fits the selected collision pair into the visible area. NodeTransparency float 0.5
Transparency of the selected collision pair in percent.
VisibilityTest Name Type / Default Description MinimumNodeSize float 0.0
MinimumVisibility float 0.1
Defines the proportion of an object that must be visible to consider it as visible.\n- Range: 0 - 1 (Default = 0.1).\n- Recommended value range: 0.01 - 0.3 Action VisibilityTestAction DeleteInvisible
Quality VisibilityTestQuality Normal
JPG compression. 100% corresponds to the maximum quality, but creates larger files. 0% corresponds to the maximum compression. Mode VisibilityTestMode Nodes
The type of a node can be determined in the properties window by selecting a geometry or a node. KeepOriginal bool false
Animation Name Type / Default Description RotationSpeed float 0.1
Sets the rotation speed. This value is proportional to the window width HidePickedCoordinateSystem bool true
Hide the coordinate system assigned to an animation.
Distortion Name Type / Default Description RelativeDeviation float 0.1
MaxAbsoluteDeviation float 0.0
OutputErrorsAsNodeColors bool false
Renderer
General Name Type / Default Description FloatingFormatPrecision UINT 2
Sets the floating format precision. TextQuality float 120.0
Large amounts of text and a high quality text may lead to longer loading times. Language LanguageCode ENU
Current user interface language. NotifyOfUnsavedChanges bool true
When the user tries to close a scene with unsaved changes, they will be notified. RemoveDoubleExtensions bool false
When set, the export of a file "example.stl" into "3dvs" will result in "example.3dvs" instead of "example.stl.3dvs". EnhancedLoadStatistics bool false
Unit Name Type / Default Description LengthUnit LengthUnit Millimeter
Sets the unit of the scene, e.g. to define the unit for new created scenes or to overwrite the unit of the active scene without conversion (e.g. 100 mm = 100 cm). AreaUnit LengthUnit Millimeter
MassUnit MassUnit Kilogram
DensityLengthUnit LengthUnit Decimeter
DensityMassUnit MassUnit Kilogram
VirtualTree Name Type / Default Description ShowParts bool false
Shows an otherwise hidden part level in the structure. NodeTooltipTemplate string "%ATTRIBUTE_LIST%"
Sets the tooltip of a node to:\n%ATTRIBUTE_LIST% = All attributes of the node \n%Attributes name% = Value of the specified attribute\nCombinations and free text are possible.
GraphicsDriver Name Type / Default Description GraphicsAdapterToUse UINT 0
Selection of available display adapters. If no display adapter is available, disable "Software rendering". GraphicsDriverType DriverType Dx11
Graphics driver to be used. MultiSamplingFactor UINT 4
MultiCoreRendering bool true
Application
Appendix
Types BackgroundFitMode BackgroundMode BomMode bool BrepCompressionLevel ClashTargetMode ClashVisualizationMode Color ColorScheme CoordinateDirection DriverType DXFVersion float ImportMode LanguageCode LengthUnit MassUnit MouseButtonFunction OffsetLineType PDFLighting PDFRenderMode ReadMode RenderMode RotationMode SelectionModeModifier StepFormat string TessellationLod U3DVersion UINT UpVectorMode VisibilityTestAction VisibilityTestMode VisibilityTestQuality WallthicknessColoringMode WallthicknessComputationMode WriteMode
Changelog Version 2.15.0 Moved/Renamed Settings.Scene.ConfigurationView.TransitionTime
to Settings.Scene.ConfigurationView.ViewPlay.TransitionTime
Moved/Renamed Settings.Scene.ConfigurationView.DurationTime
to Settings.Scene.ConfigurationView.ViewPlay.DurationTime
Added Settings.Scene.ConfigurationView.ViewActivation.TransitionTime Version 2.14.0 Added Settings.Renderer.General.EnhancedLoadStatistics Version 2.13.0 Added Settings.Scene.Tools.Wallthickness.EnableRealtimeDisplay Added Settings.Scene.Tools.Wallthickness.UseCustomParallelAngleTolerance Added Settings.Scene.Tools.Wallthickness.CustomParallelAngleTolerance Version 2.12.0 Added Settings.Import3D.Miscellaneous.WireGeneration.GenerateOnLoad Added Settings.Import3D.Miscellaneous.WireGeneration.FaceAngleThresholdDegrees Version 2.11.0 Changed default value of Settings.Scene.Visualization.Background.BackgroundFitMode
from Tiled
to Fit
Version 2.10.0 Added Settings.Scene.Tools.Section.CutPMI Version 2.9.0 Added Settings.Import3D.Miscellaneous.Disable2DX Version 2.8.0 Added Settings.Scene.Scene.Flythrough.UpVectorMode Version 2.7.0 Deleted Settings.Scene.Tools.Wallthickness.VertexEpsilon
Deleted Settings.Scene.Tools.Wallthickness.EdgeZeroThickness
Deleted Settings.Scene.Tools.Wallthickness.EdgeFlip
Deleted Settings.Scene.Tools.Wallthickness.EdgeFlipInsidePointTest
Deleted Settings.Scene.Tools.Wallthickness.EdgeFlipIterations
Added Settings.Scene.Tools.Wallthickness.WallthicknessColoringMode Added Settings.Scene.Tools.Wallthickness.ValidateResult Added Settings.Scene.Tools.Wallthickness.ParallelAngleTolerance Version 2.6.0 Moved/Renamed Settings.Import3D.Filter.Extended.IgnoreAnnotationViews
to Settings.Import3D.Views.IgnoreAnnotationViews
Moved/Renamed Settings.Import3D.Filter.Extended.IgnoreViewIfNameContains
to Settings.Import3D.Views.IgnoreViewIfNameContains
Added Settings.Import3D.Views.ResetInitialState Version 2.5.0 Changed default value of Settings.Import3D.3DVS.IncrementalLoading
from false
to true
Version 2.4.0 Added Settings.Scene.Tools.VisibilityTest.Quality Added Settings.Scene.Tools.VisibilityTest.Mode Added Settings.Scene.Tools.VisibilityTest.KeepOriginal Version 2.3.0 Added Settings.Scene.Tools.NeutralAxis.ShowTotalLength Added Settings.Scene.Tools.NeutralAxis.ShowLengthPerSegment Added Settings.Scene.Tools.NeutralAxis.ShowCircleRadius Added Settings.Scene.Tools.NeutralAxis.ShowCircleAxisIntersections Added Settings.Scene.Tools.NeutralAxis.ShowErrorMarginTransgression Added Settings.Scene.Tools.NeutralAxis.MinimumRadius Added Settings.Scene.Tools.NeutralAxis.MaximumRadius Added Settings.Scene.Tools.NeutralAxis.CrossSectionAngleMargin Added Settings.Scene.Tools.NeutralAxis.PipeDetectionErrorMargin Added Settings.Scene.Tools.NeutralAxis.PipeCrossSectionErrorMargin Added Settings.Scene.Tools.NeutralAxis.MaximumAxisDistance Added Settings.Scene.Tools.NeutralAxis.MinimumSegmentLength Added Settings.Scene.Tools.NeutralAxis.ShowSamplingMarkers Added Settings.Scene.Tools.NeutralAxis.NumTestPointsPerSegment Added Settings.Scene.Tools.NeutralAxis.NumSamplesPerTestPoint Version 2.2.0 Changed default value of Settings.Scene.Tools.TextSearch.CaseSensitive
from true
to false
Changed default value of Settings.Scene.Tools.TextSearch.FocusHighlightedResult
from false
to true
Version 2.0.0 Added Settings.Export3D_IFC.SaveSubFacesOfTessellation Added Settings.Export3D_IFC.ExportWires Added Settings.Export3D_IFC.GetMajorityVertexColour Added Settings.Export3D_IFC.SaveAsInterpolatedTrianglesWithColours Version 1.26.0 Changed default value of Settings.Scene.Tools.TextSearch.CaseSensitive
from true
to false
Changed default value of Settings.Scene.Tools.TextSearch.FocusHighlightedResult
from false
to true
Version 1.25.0 Changed default value of Settings.Scene.Flythrough.SpeedFactor
from 0.1
to 20.0
Version 1.24.0 Added Settings.Scene.Flythrough.MoveRelative Added Settings.Scene.Flythrough.Invert3DMouseAngularMovement Added Settings.Scene.Flythrough.Invert3DMousePositionMovement Version 1.23.0 Moved/Renamed Settings.Application.Unit.PhysicalPropertiesLengthUnit
to Settings.Renderer.Unit.AreaUnit
Moved/Renamed Settings.Application.Unit.PhysicalPropertiesMassUnit
to Settings.Renderer.Unit.MassUnit
Moved/Renamed Settings.Application.Unit.PhysicalPropertiesDensityLengthUnit
to Settings.Renderer.Unit.DensityLengthUnit
Moved/Renamed Settings.Application.Unit.PhysicalPropertiesDensityMassUnit
to Settings.Renderer.Unit.DensityMassUnit
Version 1.22.0 Added Settings.Scene.Tools.TextSearch.FocusHighlightedResult Version 1.21.0 Added Settings.Scene.Flythrough.FlyOnMouseDownDelay Version 1.19.0 Moved/Renamed Settings.Import3D.General.OptimizeIdenticalInstances
to Settings.Import3D.Miscellaneous.OptimizeIdenticalInstances
Version 1.17.0 Deleted Settings.Import3D.General.Extended.Exclusion
Moved/Renamed Settings.Import3D.General.ReadSolids
to Settings.Import3D.Filter.ReadSolids
Moved/Renamed Settings.Import3D.General.ReadSurfaces
to Settings.Import3D.Filter.ReadSurfaces
Moved/Renamed Settings.Import3D.General.ReadWireframes
to Settings.Import3D.Filter.ReadWireframes
Moved/Renamed Settings.Import3D.General.ReadPMI
to Settings.Import3D.Filter.ReadPMI
Moved/Renamed Settings.Import3D.General.ReadAttributes
to Settings.Import3D.Filter.ReadAttributes
Moved/Renamed Settings.Import3D.General.ReadHiddenObjects
to Settings.Import3D.Filter.ReadHiddenObjects
Moved/Renamed Settings.Import3D.General.ReadViews
to Settings.Import3D.Filter.ReadViews
Moved/Renamed Settings.Import3D.General.ReadConstructionAndReferences
to Settings.Import3D.Filter.ReadConstructionAndReferences
Moved/Renamed Settings.Import3D.General.ReadActiveFilter
to Settings.Import3D.Filter.ReadActiveFilter
Moved/Renamed Settings.Import3D.Filter.IgnoreAnnotationViews
to Settings.Import3D.Filter.Extended.IgnoreAnnotationViews
Moved/Renamed Settings.Import3D.Filter.IgnoreViewIfNameContains
to Settings.Import3D.Filter.Extended.ReadActiveFilter
Moved/Renamed Settings.Import3D.General.Extended.LoadDefaultConfiguration
to Settings.Import3D.Filter.Extended.LoadDefaultConfiguration
Moved/Renamed Settings.Import3D.General.Extended.ReadStructureOnly
to Settings.Import3D.Filter.Extended.ReadStructureOnly
Moved/Renamed Settings.Import3D.General.Extended.ReadDrawings
to Settings.Import3D.Filter.Extended.ReadDrawings
Moved/Renamed Settings.Import3D.General.Extended.UserDefinedChordHeight
to Settings.Import3D.General.UserDefinedLOD.ChordHeight
Moved/Renamed Settings.Import3D.General.Extended.UserDefinedChordHeightRatio
to Settings.Import3D.General.UserDefinedLOD.ChordHeightRatio
Moved/Renamed Settings.Import3D.General.Extended.UserDefinedAngleToleranceDegree
to Settings.Import3D.General.UserDefinedLOD.AngleToleranceDegree
Moved/Renamed Settings.Import3D.General.Extended.AccurateTessellation
to Settings.Import3D.General.UserDefinedLOD.AccurateTessellation
Moved/Renamed Settings.Import3D.General.Extended.RecomputePhysicalPropertiesOnUserDefinedPrecision
to Settings.Import3D.PhysicalProperties.RecomputePhysicalPropertiesOnUserDefinedPrecision
Moved/Renamed Settings.Import3D.General.Extended.LoadNoDependencies
to Settings.Import3D.AssemblyHandling.LoadNoDependencies
Moved/Renamed Settings.Import3D.General.Extended.DefaultUnit
to Settings.Import3D.Unit.DefaultUnit
Moved/Renamed Settings.Import3D.General.Extended.OverwriteUnit
to Settings.Import3D.Unit.OverwriteUnit
Moved/Renamed Settings.Import3D.General.Extended.OverwriteModelUnit
to Settings.Import3D.Unit.OverwriteModelUnit
Moved/Renamed Settings.Import3D.General.Extended.AssembleModel
to Settings.Import3D.Miscellaneous.AssembleModel
Moved/Renamed Settings.Import3D.General.Extended.NodeNameTemplate
to Settings.Import3D.Miscellaneous.NodeNameTemplate
Moved/Renamed Settings.Import3D.General.Extended.ResetOrigin
to Settings.Import3D.Miscellaneous.ResetOrigin
Moved/Renamed Settings.Import3D.General.Extended.RecenterSolids
to Settings.Import3D.Miscellaneous.RecenterSolids
Moved/Renamed Settings.Import3D.General.Extended.ConvertBrepToNurbs
to Settings.Import3D.Miscellaneous.ConvertBrepToNurbs
Moved/Renamed Settings.Import3D.General.PointColor
to Settings.Import3D.Miscellaneous.PointColor
Moved/Renamed Settings.Import3D.General.LineColor
to Settings.Import3D.Miscellaneous.LineColor
Moved/Renamed Settings.Scene.Tools.Distortion.BrepRelativeDeviation
to Settings.Scene.Tools.Distortion.RelativeDeviation
Version 1.13.0 Moved/Renamed Settings.Renderer.General.MinimumObjectPixelSize
to Settings.Scene.Visualization.MinimumObjectPixelSize
Version 1.12.0 Moved/Renamed Settings.Application.Unit.MeasurementLengthUnit
to Settings.Renderer.Unit.LengthUnit
Version 1.11.0 Moved/Renamed Settings.Import3D.General.Extended.ComputePhysicalProperties
to Settings.Import3D.PhysicalProperties.ComputePhysicalProperties
Version 1.10.0 Deleted Settings.Renderer.General.EnableDatakit
Version 1.9.0 Moved/Renamed Settings.Import3D.General.AssembleModel
to Settings.Import3D.General.Extended.AssembleModel
Version 1.8.0 Moved/Renamed Settings.Application.CSV.FieldSeparator
to Settings.ExportCSV.FieldSeparator
Moved/Renamed Settings.Application.CSV.TextSeparator
to Settings.ExportCSV.TextSeparator
Moved/Renamed Settings.Application.CSV.BOMExportPath
to Settings.ExportCSV.BOMExportPath
Moved/Renamed Settings.Application.CSV.ClashExportPath
to Settings.ExportCSV.ClashExportPath
Moved/Renamed Settings.Application.General.AssembleModel
to Settings.Import3D.General.AssembleModel
Version 1.7.0 Moved/Renamed Settings.Export3D.General.ExportVisibleOnly
to Settings.Export3D.General.ExportHiddenObjects
Version 1.1.0 Moved/Renamed Settings.Scene.Tools.Wallthickness.RelativMaxiumEdgeLength
to Settings.Scene.Tools.Wallthickness.RelativeMaximumEdgeLength
Moved/Renamed Settings.Scene.Tools.Wallthickness.AbsolutMaxiumEdgeLength
to Settings.Scene.Tools.Wallthickness.AbsoluteMaximumEdgeLength
Version 0.0.99999 Deleted Settings.Build attribute
Added Settings.Version attribute Version 0.0.18542 Deleted Settings.Scene.Tools.VisibilityTest