Settings Documentation

KISTERS AG

Version 2.15.0

Table of contents

Settings     Import3D     Export3D     Export2D     ExportCSV     Scene     Renderer     GraphicsDriver     Application

Appendix
    Types

Changelog

Settings

Import3D

    General
    PhysicalProperties
    AssemblyHandling
    Filter
    Unit
    Views
    Layer
    Font
    Miscellaneous
    _3DVS
    VSXML
    STEP
    PROE
    PDF
    TEXT

General

NameType / DefaultDescription
ImportModeImportMode
Prefer3D
License feature 2D advanced required: Sets the preferred import, if the file contains 3D and 2D information.
ReadModeReadMode
PreferTessellation
Changes the preferred reading mode for 3D-CAD files. If this is not possible, the system automatically switches to the alternative.
TessellationLODTessellationLod
Medium
Define the tessellation quality. This only applies to the "Prefer geometry (BREP)" reading mode. Lower quality results in smaller file size and faster load times but also produces a coarser mesh.

UserDefinedLOD

NameType / DefaultDescription
UserDefinedChordHeightfloat
0.1
"Tessellation quality (LOD)" must be set to "user defined". Higher values result in a coarser grid, but smaller file sizes and faster load times. Specifies the maximum allowed deviations between surface and tessellation.
UserDefinedChordHeightRatiofloat
50.0
"Tessellation quality (LOD)" must be set to "user defined". Range: 50 to 10,000. Higher values result in a coarser grid, but smaller file sizes and faster load times. Specifies the percentage of bounding box used to compute the chord height.
UserDefinedAngleToleranceDegreefloat
20.0
"Tessellation quality (LOD)" must be set to "user defined". Range: 10 - 40. Higher values result in a coarser grid, but smaller file sizes and faster load times. Specifies the maximum allowed angle between two contiguous segments of wire edges per face.
AccurateTessellationbool
false
Generates a tessellation more suited for analysis.

PhysicalProperties

NameType / DefaultDescription
ComputePhysicalPropertiesbool
false
Compute physical properties during import.
ReplaceAllDensitiesbool
false
Replaces the density stored in the model with the standard density given below.
ReplaceEmptyDensitiesbool
false
The default density specified below is only set for geometries without a density.
DefaultDensitystring
""
 
RecomputePhysicalPropertiesOnUserDefinedPrecisionbool
true
 

AssemblyHandling

NameType / DefaultDescription
LoadNoDependenciesbool
false
 
SearchRootDirectorybool
true
Search for subparts in the same directory the main assembly is located.
SearchRootDirectoryRecursivelybool
true
Search all subdirectories recursively.
AdditionalSearchDirectoriesstring
""
Add folders where to search for parts or subassemblies. The character ";" can be used to separate folders.
SearchAdditionalDirectorysRecursivelybool
true
Search all additional subdirectories for parts recursively.

Filter

NameType / DefaultDescription
ReadSolidsbool
true
Import solids.
ReadSurfacesbool
true
Import faces.
ReadWireframesbool
true
Import lines, curves etc.
ReadPMIbool
true
Import product and manufacturing information (GD&T/FT&A).
ReadAttributesbool
false
Import additional non-geometric attributes. Attributes linked to solids and entities, such as material and density are always loaded.
ReadHiddenObjectsbool
true
Import objects that are hidden.
ReadViewsbool
true
Import/create views.
ReadConstructionAndReferencesbool
false
Import construction entities such as planes, lines or coordinate systems.
ReadActiveFilterbool
false
Enabling this option will import only data that is assigned to the active filter or layer.

Extended

NameType / DefaultDescription
LoadDefaultConfigurationbool
true
Load configurations. Select a certain configuration during import otherwise load the default configuration. Only for SolidWorks and CATIA V4.
ReadStructureOnlybool
false
Reads only the structure of the assembly. Individual parts can be loaded separately.
ReadDrawingsbool
false
Enabling this option will load 2D IGES drawings if available.

Unit

NameType / DefaultDescription
DefaultUnitLengthUnit
Millimeter
Sets the unit that is used for formats that do not contain unit information such as STL or VRML. Otherwise units are loaded from the model file.
OverwriteModelUnitbool
false
If "Overwrite unit" is activated, the original unit is overwritten with the selected unit (e.g. 100 mm = 100 cm).
OverwriteUnitLengthUnit
Millimeter
Overwrides the initial unit, with the selected unit (e.g. 100 mm = 100 cm).

Views

NameType / DefaultDescription
IgnoreAnnotationViewsbool
false
 
IgnoreViewIfNameContainsstring
""
 
ResetInitialStatebool
false
 

Layer

NameType / DefaultDescription
MergeByNamebool
true
When multiple models are imported, layers with the same name are combined. If further conditions are active, these must also be fulfilled.
MergeByIdbool
true
When multiple models are imported, layers with the same ID are combined. If further conditions are active, these must also be fulfilled.

Font

PMI

NameType / DefaultDescription
AlwaysSubstituteFontbool
false
 
SubstitutionFontstring
"Arial"
 
DefaultTextColorColor
#FF000000
Replaces the text color if none is defined. To always replace the text color, "Always replace" must be activated.
AlwaysOverwriteTextColorbool
false
The text color is always replaced.
DefaultLeaderColorColor
#FF000000
Replaces the leader color if none is defined. To always replace the leader color, "Always replace" must be activated.
AlwaysOverwriteLeaderColorbool
false
The leader color is always replaced.
DefaultLineColorColor
#FF000000
Replaces the line color if none is defined. To always replace the line color, "Always replace" must be activated.
AlwaysOverwriteLineColorbool
false
The line color is always replaced.

Drawings

NameType / DefaultDescription
AlwaysSubstituteFontbool
false
 
SubstitutionFontstring
"Arial"
 

Miscellaneous

NameType / DefaultDescription
AssembleModelbool
true
 
NodeNameTemplatestring
"%Name%"
%Name% = Original node name\n%Name% Text = Complements all node names with the specified text\n%Attribute-name% = Replaces all node names with the value of the specified attribute \nCombinations are possible
ResetOriginbool
false
Validate coordinates to avoid inaccuracies if geometries are positioned far from the origin.
SplitTranslationPrecisionbool
false
 
RecenterSolidsbool
false
 
ConvertBrepToNurbsbool
false
 
PointColorColor
#FFC00000
 
LineColorColor
#FFC00000
 
AttributeMappingstring
""
Replaces original attribute names with new attribute names, only for the attribute filter in the properties window. The export and other tools are not affected.\n\nOriginal attribute name 1=New attribute name 1; Original attribute name 2=New attribute name 2;
OptimizeIdenticalInstancesbool
true
 
Disable2DXbool
true
 

GenerateWires

NameType / DefaultDescription
GenerateOnLoadbool
true
 
FaceAngleThresholdDegreesfloat
35.0
 

_3DVS

NameType / DefaultDescription
ApplyImportSettingsbool
false
When loading 3DVS files, the import settings under the headings General and Filter are also applied.
RemoveBrepbool
false
Ignores geometry (BREP) on 3DVS file loading, to reduce the memory usage.
IncrementalLoadingbool
true
 

VSXML

NameType / DefaultDescription
IncrementalLoadingbool
false
 

STEP

NameType / DefaultDescription
HealOrientationsbool
false
If checked, activate orientation healing on the model file. Reading time will be longer.

PROE

NameType / DefaultDescription
LoadTolerancesbool
true
Import PMI tolerance information.

PDF

NameType / DefaultDescription
ForceRead3Dbool
false
Load the 3D model without displaying the 2D preview.

TEXT

NameType / DefaultDescription
PaperHeightfloat
297.0
 
PaperWidthfloat
210.0
 
FontNamestring
"Arial"
Selection of installed fonts.
FontSizefloat
10.0
Changes the font size of PMIs and markups. Overrides the settings font width and font height.
TextColorColor
#FF000000
Changes the color of the markup text.
MarginLeftfloat
25.0
 
MarginRightfloat
25.0
 
MarginTopfloat
25.0
 
MarginBottomfloat
25.0
 

Export3D

    General
    Convert
    ACIS
    FBX
    IFC
    IGES
    JT
    PARASOLID
    PDFPRC
    PRC
    STEP
    STL
    U3D
    VSXML
    _3DVS

General

NameType / DefaultDescription
WriteModeWriteMode
BrepAndTesselation
Defines mode for export.
ExportHiddenObjectsbool
true
 
OverwriteAutoGenerateExtensionbool
false
 
CreateLogFilebool
false
 
OptimizeIdenticalInstancesbool
false
 

Convert

NameType / DefaultDescription
OverwritePreferGeometrybool
true
Use "Prefer Geometry (BREP)" for convert
Directbool
true
Direct convert ignores program specific export settings.
GenerateViewsbool
true
Convert creates views.
PerformVisibilityTestbool
false
Conversion performs the visibility test.
PerformDistortionbool
false
Conversion distorts geometries.

ACIS

NameType / DefaultDescription
SaveAsBinarybool
true
Save in binary file (.sab).
SaveAsMillimeterbool
true
Store data in millimeters instead of current model unit.

FBX

NameType / DefaultDescription
ExportWiresAsLinesbool
false
 
ExportCurvesPlanesAsGeometrybool
false
 
ExportPMIAsGeometrybool
false
 

IFC

NameType / DefaultDescription
SaveSubFacesOfTessellationbool
false
 
ExportWiresbool
false
 
GetMajorityVertexColourbool
true
 
SaveAsInterpolatedTrianglesWithColoursbool
false
 

IGES

NameType / DefaultDescription
SaveAnalyticsToNurbsbool
true
Save analytics to NURBS.
SaveFacetedToWireframebool
true
Save faceted to wireframe.
SaveSolidsAsFacesbool
false
Solids will be written as independent faces.
WriteHiddenObjectsbool
true
Write or ignore objects that are present but hidden.
WriteTessellationbool
false
Write tessellation.

JT

NameType / DefaultDescription
WriteHiddenObjectsbool
true
Write or ignore objects that are present but hidden.
WriteModeWriteMode
BrepAndTesselation
Defines mode for export.

PARASOLID

NameType / DefaultDescription
SaveSolidsAsFacesbool
false
Solids will be written as independent faces.
WriteTessellationbool
false
Write tessellation.

PDFPRC

NameType / DefaultDescription
CompressTessellationbool
true
Applies lossy compression to polygons.
CompressBREPbool
true
Geometry (BREP) will be compressed on export.
BrepCompressionLevelBrepCompressionLevel
High
Determines the level of BREP compression.
RemoveAttributesbool
false
Removes any additional attributes, including density.
RemoveBREPbool
true
Ignores geometry (BREP) on 3DVS file loading, to reduce the memory usage.
PMICrossHighlightbool
true
 
Titlestring
""
Set the title for Acrobat Reader document properties.
Subjectstring
""
Set the subject for Acrobat Reader document properties.
Authorstring
""
Set the author for Acrobat Reader document properties.
PageWidthUINT
842
Page width in pixel for 2D preview if no template is used. Default: 595 px.
PageHeightUINT
595
Page height in pixel for 2D preview if no template is used. Default: 842 px.
RenderModePDFRenderMode
SolidOutline
The rendering style determines the appearance of the model surface. Default: Solid Outline.
LightingPDFLighting
CADOptimized
 
ColorBackgroundColor
#FFD0D0D0
Sets the background color only for the PDF export.
UseTemplatebool
true
A 2D preview is generated using the template selected below.
TemplateXMLstring
"ViewCarousel+PartList.xml"
Selection of the 2D template (XML)

PRC

NameType / DefaultDescription
CompressTessellationbool
true
Applies lossy compression to polygons.
CompressBREPbool
true
Geometry (BREP) will be compressed on export.
BrepCompressionLevelBrepCompressionLevel
Low
Determines the level of BREP compression.

STEP

NameType / DefaultDescription
SaveAnalyticsToNurbsbool
true
Save analytics to NURBS.
SaveFacetedToWireframebool
false
Save faceted to wireframe.
UseShortNamesbool
false
Shorten entity names to reduce the file size.
FormatStepFormat
AP214
Determines the STEP format.

STL

NameType / DefaultDescription
BinaryFilebool
false
Compresses the STL file.
KeepCurrentTessellationbool
false
Keeps the current tessellation.
AccurateTessellationbool
true
Generates a tessellation more suited for analysis.
TessellationLODTessellationLod
Medium
Define the tessellation quality. This only applies to the "Prefer geometry (BREP)" reading mode. Lower quality results in smaller file size and faster load times but also produces a coarser mesh.

U3D

NameType / DefaultDescription
CompressMeshbool
true
Determines if the tessellation should be compressed.
VersionU3DVersion
ECMA1
Version of the file format.
CompressionValueUINT
1
Level of compression [0, 100].

VSXML

NameType / DefaultDescription
WriteAnimationbool
true
 
WriteAnnotationsbool
true
 
WriteAttributesbool
true
 
WriteBoundingBoxbool
true
 
WriteColorbool
true
 
WriteColorAsARGBbool
true
 
WriteConstraintsbool
true
 
WriteCustomIdbool
true
 
WriteFileNamebool
true
 
WriteFullPathbool
false
If checked the file name contains the full path of the file.
WriteGeometrybool
true
 
WriteHeatMapbool
true
 
WriteMaterialbool
true
 
WriteNodeIdbool
true
 
WriteNodeNamebool
true
 
WriteNodeTypebool
true
 
WriteNodeTypeAsStringbool
true
 
WritePhysicalPropertiesbool
true
 
WriteRenderStatebool
true
 
WriteTransformationbool
true
 
WriteTransformationAsMatrixbool
true
 
WriteVectorExportbool
true
 
Append3DVSToFilePathbool
false
 
ColorOverwriteAsStringbool
false
 
ExportFirstLevelOnlybool
false
Only the top structure level is exported. Not possible in combination with "Parts only".
ExportSelectedOnlybool
false
Only the selection will be exported.
OnlyWriteLeafNodeFilePathsbool
false
 
PartsOnlybool
false
 

_3DVS

NameType / DefaultDescription
WriteModeWriteMode
BrepAndTesselation
Defines mode for export.

Export2D

    General
    Raster
    JPG
    DXF
    SVG

General

NameType / DefaultDescription
ShowCoordinateSystembool
false
Exports the representative coordinate system.
WhiteBackgroundbool
true
2D formats (screenshots ) are always created with a white background.
QuickVectorExportbool
false
Accelerated vector export (DXF / SVG) can lead to quality degradation.
OverwriteAutoGenerateExtensionbool
false
 

Raster

NameType / DefaultDescription
UseViewPortbool
true
Creates a screenshot of the current view in the screen resolution.
DPIUINT
300
Dots per inch. Controls scaling for printing.
WidthUINT
1024
Width of the raster graphic (e.g. PDF, BMP, JPG, PNG).
HeightUINT
768
Height of the raster grafic (e.g. PDF, BMP, JPG, PNG).
ActivateScalingbool
false
Scales the model using the specified factor.
Scalefloat
1.0
 

JPG

NameType / DefaultDescription
QualityUINT
90
JPG compression. 100% corresponds to the maximum quality, but creates larger files. 0% corresponds to the maximum compression.

DXF

NameType / DefaultDescription
UseModelScalebool
true
Output model in original size (1:1) or depending on the view.
VersionDXFVersion
R12
Version of the file format.

SVG

NameType / DefaultDescription
UseModelScalebool
false
Output model in original size (1:1) or depending on the view.

ExportCSV

NameType / DefaultDescription
FieldSeparatorWChar
','
 
TextSeparatorWChar
'"'
 
BOMExportPathstring
""
 
ClashExportPathstring
""
 

Scene

    General
    Flythrough
    Alignment
    Visualization
    ConfigurationView
    Mouse
    Tools

General

NameType / DefaultDescription
EnhancedSelectionbool
true
Each click on an already selected item leads to the selection of its parent item (geometry, subassembly, assembly).
LengthUnitLengthUnit
Millimeter
Sets the unit of the scene, e.g. to define the unit for new created scenes or to overwrite the unit of the active scene without conversion (e.g. 100 mm = 100 cm).
ScaleFactorfloat
1.0
Sets the scaling factor for measurement results.
SelectionModeModifierSelectionModeModifier
None
Determines the node level of the structure to be selected when a selection is executed in the scene. For example only the selected object or the depending product occurrence.
Animationbool
false
 
UserDefinedUnitScalefloat
1.0
 

Flythrough

NameType / DefaultDescription
UpVectorModeUpVectorMode
UseCurrent
 
SpeedFactorfloat
20.0
 
MoveRelativebool
true
 
RotationModeRotationMode
HorizontalAndVertical
 
AutoFlightbool
false
 
FlyOnMouseDownbool
true
 
FlyOnMouseDownDelayUINT
500
 
InvertMouseXbool
false
 
InvertMouseYbool
false
 
Invert3DMouseAngularMovementbool
true
 
Invert3DMousePositionMovementbool
false
 

Alignment

NameType / DefaultDescription
UpVectorCoordinateDirection
Z
Specifies the vector which defines the top direction. For example in the "View / Alignment" ribbon.
VAnglefloat
45.0
Sets the vertical angles of the isometric view in the ribbon "View / Alignment".
HAnglefloat
45.0
Sets the horizontal angle of the isometric view in the ribbon "View / Alignment".

Visualization

    Background
    Color
    Illustration
    Perspective
    Shadow
    LineThickness

NameType / DefaultDescription
ShowGridbool
false
 
ShowAxisbool
true
Displays the representative coordinate system.
EnablePointSizebool
true
 
PointSizefloat
1.3
Defines the diameter with which points are rendered.
MinimumObjectPixelSizeUINT
5
Smallest object size in pixels before this object is hidden. Larger values increase the performance, but for example when zooming out, they hidden earlier.
TargetFramesPerSecondUINT
10
Minimal frame rate in frames per second. Rendering of a frame is interrupted if the current frame rate is too low.
RenderModeRenderMode
Solid Wires
The rendering style determines the appearance of the model surface. Default: Solid Outline.

Background

NameType / DefaultDescription
BackgroundModeBackgroundMode
Interpolated
 
BackgroundColorTopColor
#FFD0D0D0
Specifies the color used for the entire background or the top color if background color is set to interpolated.
BackgroundColorBottomColor
#FF606060
Specifies the color used for the bottom color if background color is set to interpolated.
BackgroundImagestring
"Kisters.png"
 
BackgroundFitModeBackgroundFitMode
Fit
 
BackgroundTileCountfloat
3.0
 
SkyBoxstring
"KistersBuilding"
Select the skybox image used if the background mode is set to skybox. Additional skybox images can be added to the folder ". \Resources\SkyBoxes".
RelativeSkyBoxToCamerabool
false
 
SkyBoxYAnglefloat
0.0
 

Color

NameType / DefaultDescription
SelectionColorColor
#FFFF0000
 
HighlightColorColor
#FFFF6600
 
PMIReferenceColorColor
#FFFF0000
 
GhostTransparencyfloat
0.95
 

Illustration

NameType / DefaultDescription
ColoredAnnotationsInIllustrationbool
true
 
UseNodeColorsInIllustrationbool
false
 
IllustrationForegroundColorColor
#FF000000
 
IllustrationBackgroundColorColor
#FFFFFFFF
 

Perspective

NameType / DefaultDescription
CameraFOVfloat
45.0
 
TiltShiftHfloat
0.0
 
TiltShiftVfloat
0.0
 

Shadow

NameType / DefaultDescription
ShadowDistancefloat
0.0
 
ShadowIntensityfloat
0.5
 
GroundShadowbool
true
 
SelfShadowingbool
true
 
ContinuousShadowCalculationbool
false
Shadows are continually recalculated to display changes directly while e.g. transforming. This may affect performance.
ShadowRelativeToCamerabool
false
The lighting is aligned relative to the camera.
ShadowDirectionXfloat
-0.5
 
ShadowDirectionYfloat
-0.5
 
ShadowDirectionZfloat
-0.5
 

LineThickness

NameType / DefaultDescription
EnableLineWidthbool
false
Enables the user defined line width.
LineWidthfloat
1.0
Line width with which edges are rendered.

ConfigurationView

ViewPlay

NameType / DefaultDescription
TransitionTimefloat
0.1
 
DurationTimefloat
2.0
 

ViewActivation

NameType / DefaultDescription
TransitionTimefloat
0.1
 

Mouse

NameType / DefaultDescription
LeftButtonFunctionMouseButtonFunction
RectZoom
 
MiddleButtonFunctionMouseButtonFunction
Pan
Middle mouse button function. Simultaneously pressing the left and right mouse button simulates the middle mouse button.
RightButtonFunctionMouseButtonFunction
Rotate
Right mouse button function.
ScrollSpeedfloat
1.0
Defines the scrollwheel zoom speed.
RotationSpeedfloat
1.0
Sets the rotation speed. This value is proportional to the window width
MouseTolerancefloat
1.0
Defines the number of pixels the mouse can be moved while clicking.

Tools

    QuickCompare
    ExactCompare
    Section
    Markup
    Dimensioning
    CircleSelection
    OffsetLine
    Wallthickness
    BOM
    TextSearch
    Neighbourhoodsearch
    EntityCreation
    NeutralAxis
    DraftAngle
    ProjectedArea
    ClashDetection
    VisibilityTest
    Animation
    Distortion

QuickCompare

NameType / DefaultDescription
FirstModelColorColor
#FF0000FF
This color is applied to faces that differ from the second model.
SecondModelColorColor
#FF00FF00
This color is applied to faces that differ from the first model.
UnchangedAreasOverwriteColorbool
false
Enables color replacement for not deviating faces.
UnchangedAreasColorColor
#FF808080
This color is applied to faces without deviations.
ShowColorDifferencesbool
false
Enables color replacement for faces with deviating colors.
ColorDifferenceColorColor
#FFFF00FF
This color is applied to faces with color differences.
CompareTolerancefloat
0.01
Tolerance for the detection of geometrical deviations.

ExactCompare

NameType / DefaultDescription
FirstModelColorColor
#800000FF
This color is applied to faces that differ from the second model.
SecondModelColorColor
#8000FF00
This color is applied to faces that differ from the first model.
UnchangedAreasColorColor
#80808080
This color is applied to faces without deviations.

Section

NameType / DefaultDescription
Cutbool
true
The geometries are displayed as cuttings.
CutPMIbool
false
PMI (annotations) are also cut.
ShowPlanebool
true
The plane at which the model is cut will be displayed.
ShowHandlesbool
true
Displays the handles to move the section layer.
Filledbool
false
Fill cutted geometries
Flipbool
false
Flips the cutting plane.
ResultAlwaysVisiblebool
false
The current cutting geometry is always shown in the foreground.
UseObjectColorbool
false
Instead of the selected color using the color of the object.
CutColorColor
#FFFFFF00
Color of the cutting geometry if not the geometrie color is not used.

Markup

Display
NameType / DefaultDescription
Zoomablebool
false
While zooming the size of the markup is scaled accordingly. If this option is unchecked markups are always displayed the same size.
ScreenAlignedbool
true
Markups are always screen aligned.
AlwaysOnTopbool
true
Markups are always displayed on top.
FrameVisiblebool
true
Draws a frame in the above defined color around the text of the markup.
BackgroundVisiblebool
true
Use the defined color as background color for markup text.

Text
NameType / DefaultDescription
UseAttributebool
true
Uses the node name instead of its content.
Textstring
"Note"
 
FontNamestring
"Arial"
Selection of installed fonts.
FontSizefloat
12.0
Changes the font size of PMIs and markups. Overrides the settings font width and font height.

Color
NameType / DefaultDescription
TextLineColorColor
#FFC00000
Changes the color of the markup frame.
LeaderLineColorColor
#FFC00000
Changes the color of the reference line.
TextColorColor
#FF000000
Changes the color of the markup text.
BackgroundColorColor
#FFFFFFFF
Changes the background color of the markup.

Dimensioning

    Markup
    Distance
    Coordinate
    TurnedParts

NameType / DefaultDescription
Dimensioningbool
true
 
ShowUnitbool
true
Show unit in dimensionings.
FloatingFormatPrecisionUINT
2
Sets the floating format precision.
RequestedUnitLengthUnit
Millimeter
Dimensioning unit.
MainDirectionCoordinateDirection
X
Defines the direction for the angle measurement tool: "Plane to axis".

Markup

Display
NameType / DefaultDescription
Zoomablebool
false
While zooming the size of the markup is scaled accordingly. If this option is unchecked markups are always displayed the same size.
ScreenAlignedbool
true
Markups are always screen aligned.
AlwaysOnTopbool
true
Markups are always displayed on top.
FrameVisiblebool
true
Draws a frame in the above defined color around the text of the markup.
BackgroundVisiblebool
true
Use the defined color as background color for markup text.

Text
NameType / DefaultDescription
UseAttributebool
true
Uses the node name instead of its content.
Textstring
"Note"
 
FontNamestring
"Arial"
Selection of installed fonts.
FontSizefloat
12.0
Changes the font size of PMIs and markups. Overrides the settings font width and font height.

Color
NameType / DefaultDescription
TextLineColorColor
#FFC00000
Changes the color of the markup frame.
LeaderLineColorColor
#FFC00000
Changes the color of the reference line.
TextColorColor
#FF000000
Changes the color of the markup text.
BackgroundColorColor
#FFFFFFFF
Changes the background color of the markup.

Distance
NameType / DefaultDescription
ShowDistanceDirectbool
true
 
ShowDistanceXbool
false
 
ShowDistanceYbool
false
 
ShowDistanceZbool
false
 

Coordinate
NameType / DefaultDescription
ShowCoordXbool
true
 
ShowCoordYbool
true
 
ShowCoordZbool
true
 

TurnedParts
NameType / DefaultDescription
DoubleCoordXbool
false
 
DoubleCoordYbool
false
 
DoubleCoordZbool
false
 
AbsoluteCoordXbool
false
 
AbsoluteCoordYbool
false
 
AbsoluteCoordZbool
false
 

CircleSelection

NameType / DefaultDescription
SelectCircleWith3Pointsbool
false
 
MinimumNumberOfPointsInLineListUINT
5
Minimum number of points that must be on a circle to identify it.
VerifyByRadiusbool
true
Activate radius test for identified points.
MaximumNumberOfRadiusTestsUINT
5
Maximum number of radius tests for identified points.
MaxRadiusDeviationfloat
0.01
Maximum radius deviation for identified points.
VerifyByAnglebool
true
Activate angle test for identified lines, that are spanned by three adjacent points.
MaximumNumberOfAngleTestsUINT
5
Maximum number of angle tests for identified lines, that are spanned by three adjacent points.
MinimumAngleDegreefloat
91.0
Minimum required angle between the lines that are spanned by three adjacent points.

OffsetLine

NameType / DefaultDescription
GenerateOffsetLinesbool
false
Offset lines will be created on transformation.
PathStyleOffsetLineType
Automated
 
PatternIdUINT
0
 
ColorColor
#FF333333
 

Wallthickness

NameType / DefaultDescription
ComputationModeWallthicknessComputationMode
RollingBall
Ray based mode: Calculates the wall thickness using the intersection points of each polygon of the tessellation.\nRolling Ball mode: Calculates the wall thickness by the largest possible spheres that fit into a geometry.
ColoringModeWallthicknessColoringMode
Interpolated
 
ValidateResultbool
true
 
MaximumEdgeLengthRelativebool
true
 
RelativeMaximumEdgeLengthfloat
0.05
 
AbsoluteMaximumEdgeLengthfloat
1.0
 
ParallelAngleTolerancefloat
25.0
 
ColorSchemeColorScheme
RainbowRedToBlue
Legend color scheme.
EnableRealtimeDisplaybool
false
 
UseCustomParallelAngleTolerancebool
false
 
CustomParallelAngleTolerancefloat
25.0
 

BOM

NameType / DefaultDescription
VisibleOnlybool
true
The BOM is created only for visible geometries.
ModeBomMode
GeometryIds
The type of a node can be determined in the properties window by selecting a geometry or a node.

TextSearch

NameType / DefaultDescription
CaseSensitivebool
false
 
FocusHighlightedResultbool
true
 

Neighbourhoodsearch

NameType / DefaultDescription
Isolatebool
true
Isolates the found geometries.
Selectbool
true
Selects the found geometries.
DeactivateAfterComputationbool
true
Closes the neighbourhood search after computing.
IncludeHiddenGeometriesbool
false
Neighbourhood search will consider hidden geometries and treat them according to the options below.

EntityCreation

NameType / DefaultDescription
CreatedPointColorColor
#FFC00000
Defines the color for created points.
CreatedLineColorColor
#FFC00000
Defines the color for created lines.

CoordinateSystem
NameType / DefaultDescription
ActivateCoordinateSystemAfterCreationbool
false
 
ActivateCuttingPlaneAfterCoordinateSystemCreationbool
false
 
CuttingPlaneAlignmentAfterCoordinateSystemCreationCoordinateDirection
X
 

NeutralAxis

NameType / DefaultDescription
ShowTotalLengthbool
true
 
ShowLengthPerSegmentbool
false
 
ShowCircleRadiusbool
false
 
ShowCircleAxisIntersectionsbool
false
 
ShowErrorMarginTransgressionbool
true
 
MinimumDiameterfloat
0.0
 
MaximumDiameterfloat
75.0
 
CrossSectionAngleMarginfloat
360.0
 
PipeDetectionErrorMarginfloat
25.0
 
PipeCrossSectionErrorMarginfloat
5.0
 
MaximumAxisDistancefloat
0.1
 
MinimumSegmentLengthfloat
0.1
 
ShowSamplingMarkersbool
false
 
NumTestPointsPerSegmentUINT
4
 
NumSamplesPerTestPointUINT
4
 

DraftAngle

NameType / DefaultDescription
Angle1float
1.5
 
Color1Color
#FF0000FF
 
Color2Color
#FF00FFFF
 
Tolerancefloat
0.01
Tolerance for the draft angle analysis.
Color3Color
#FFFFFF00
 
Angle2float
-1.5
 
Color4Color
#FFFF8000
 
Color5Color
#FFFF0000
 

ProjectedArea

NameType / DefaultDescription
ProjectionAxisCoordinateDirection
X
 

ClashDetection

NameType / DefaultDescription
ComputeDetailsbool
false
Details such as "contact/collision", "penetration depth" and the objects required for the visualization are computed directly.
Thresholdfloat
0.1
 
TargetModeClashTargetMode
SelectionSets
 
VisualizationModeClashVisualizationMode
GhostOthers
Type of visualization when selecting a collision pair.
ZoomFitbool
true
Fits the selected collision pair into the visible area.
NodeTransparencyfloat
0.5
Transparency of the selected collision pair in percent.

VisibilityTest

NameType / DefaultDescription
MinimumNodeSizefloat
0.0
 
MinimumVisibilityfloat
0.1
Defines the proportion of an object that must be visible to consider it as visible.\n- Range: 0 - 1 (Default = 0.1).\n- Recommended value range: 0.01 - 0.3
ActionVisibilityTestAction
DeleteInvisible
 
QualityVisibilityTestQuality
Normal
JPG compression. 100% corresponds to the maximum quality, but creates larger files. 0% corresponds to the maximum compression.
ModeVisibilityTestMode
Nodes
The type of a node can be determined in the properties window by selecting a geometry or a node.
KeepOriginalbool
false
 

Animation

NameType / DefaultDescription
RotationSpeedfloat
0.1
Sets the rotation speed. This value is proportional to the window width
HidePickedCoordinateSystembool
true
Hide the coordinate system assigned to an animation.

Distortion

NameType / DefaultDescription
RelativeDeviationfloat
0.1
 
MaxAbsoluteDeviationfloat
0.0
 
OutputErrorsAsNodeColorsbool
false
 

Renderer

General

NameType / DefaultDescription
FloatingFormatPrecisionUINT
2
Sets the floating format precision.
TextQualityfloat
120.0
Large amounts of text and a high quality text may lead to longer loading times.
LanguageLanguageCode
ENU
Current user interface language.
NotifyOfUnsavedChangesbool
true
When the user tries to close a scene with unsaved changes, they will be notified.
RemoveDoubleExtensionsbool
false
When set, the export of a file "example.stl" into "3dvs" will result in "example.3dvs" instead of "example.stl.3dvs".
EnhancedLoadStatisticsbool
false
 

Unit

NameType / DefaultDescription
LengthUnitLengthUnit
Millimeter
Sets the unit of the scene, e.g. to define the unit for new created scenes or to overwrite the unit of the active scene without conversion (e.g. 100 mm = 100 cm).
AreaUnitLengthUnit
Millimeter
 
MassUnitMassUnit
Kilogram
 
DensityLengthUnitLengthUnit
Decimeter
 
DensityMassUnitMassUnit
Kilogram
 

VirtualTree

NameType / DefaultDescription
ShowPartsbool
false
Shows an otherwise hidden part level in the structure.
NodeTooltipTemplatestring
"%ATTRIBUTE_LIST%"
Sets the tooltip of a node to:\n%ATTRIBUTE_LIST% = All attributes of the node \n%Attributes name% = Value of the specified attribute\nCombinations and free text are possible.

GraphicsDriver

NameType / DefaultDescription
GraphicsAdapterToUseUINT
0
Selection of available display adapters. If no display adapter is available, disable "Software rendering".
GraphicsDriverTypeDriverType
Dx11
Graphics driver to be used.
MultiSamplingFactorUINT
4
 
MultiCoreRenderingbool
true
 

Application

Appendix


Types

BackgroundFitMode

BackgroundMode

BomMode

bool

BrepCompressionLevel

ClashTargetMode

ClashVisualizationMode

Color

ColorScheme

CoordinateDirection

DriverType

DXFVersion

float

ImportMode

LanguageCode

LengthUnit

MassUnit

MouseButtonFunction

OffsetLineType

PDFLighting

PDFRenderMode

ReadMode

RenderMode

RotationMode

SelectionModeModifier

StepFormat

string

TessellationLod

U3DVersion

UINT

UpVectorMode

VisibilityTestAction

VisibilityTestMode

VisibilityTestQuality

WallthicknessColoringMode

WallthicknessComputationMode

WriteMode

Changelog

Version 2.15.0

Version 2.14.0

Version 2.13.0

Version 2.12.0

Version 2.11.0

Version 2.10.0

Version 2.9.0

Version 2.8.0

Version 2.7.0

Version 2.6.0

Version 2.5.0

Version 2.4.0

Version 2.3.0

Version 2.2.0

Version 2.0.0

Version 1.26.0

Version 1.25.0

Version 1.24.0

Version 1.23.0

Version 1.22.0

Version 1.21.0

Version 1.19.0

Version 1.17.0

Version 1.13.0

Version 1.12.0

Version 1.11.0

Version 1.10.0

Version 1.9.0

Version 1.8.0

Version 1.7.0

Version 1.1.0

Version 0.0.99999

Version 0.0.18542